services

AR/VR

Immersive virtual experiences.

Transport your users to new worlds. We build augmented and virtual reality applications for training simulations, virtual showrooms, and interactive marketing.

Immersive experiences built for real headsets and real hardware limits

AR and VR live or die on performance — a showroom that stutters or a training simulation that lags breaks the immersion it's supposed to create. We build with the hardware's actual rendering budget in mind from day one, not as an afterthought optimization pass.

Whether it's a mobile AR product visualizer, a WebXR experience that runs in a browser, or a full VR training simulation for a headset, we choose the platform and engine based on your audience's hardware and your content's complexity.

5–9 Weeks
Typical Timeline
Dedicated Team or Fixed Scope
Engagement Model
3D Artists + Engine Developers
Team Composition
Performance & Device Updates
Support

Business challenges we solve

What separates a genuinely immersive experience from an expensive tech demo.

Motion Sickness & Poor Comfort Design

Badly designed camera movement and frame drops make VR experiences physically uncomfortable for users.

Performance Budgets on Mobile & Standalone Hardware

Mobile AR and standalone headsets have a fraction of the rendering power of a gaming PC.

High Cost of 3D Asset Production

Photorealistic 3D models and environments are expensive and slow to produce without a disciplined pipeline.

Fragmented Hardware & Platform Support

Headsets, mobile AR, and WebXR each have different capabilities and constraints to design around.

Unclear ROI on Immersive Experiences

Without a defined use case, AR/VR projects easily become expensive novelty demos.

Content That Gets Outdated Fast

Product visualizations and training content need to stay current as real-world products and processes change.

Our approach

How we build immersive experiences that stay comfortable and performant at scale.

Comfort-first Interaction Design

Camera movement, frame rate, and interaction patterns designed around known comfort guidelines from day one.

Performance Budget Set Upfront

Polygon counts, draw calls, and asset sizes scoped to the target device before art production begins.

Optimized 3D Asset Pipeline

A repeatable pipeline for creating and optimizing 3D assets at production quality without production cost.

Platform-appropriate Engine Choice

Unity, Unreal, or WebXR chosen based on your target hardware and content complexity.

Use Case Validated Early

A working prototype tested with real users before investing in full content production.

Content Pipelines Built for Updates

Asset and scene structures designed so content can be refreshed without a full rebuild.

Key features

Interactive 3D Environments

Fully explorable, interactive 3D spaces for showrooms, training, or product visualization.

Cross-platform Deployment

Experiences built to run across headsets, mobile AR, and web where appropriate.

Hand Tracking & Natural Interaction

Intuitive, controller-free interaction for supported headsets.

Analytics & Session Tracking

Understand how users actually move through and interact with your experience.

Service offerings

Virtual Showrooms & Product Visualization

Immersive 3D product experiences for sales and marketing.

VR Training Simulations

Safe, repeatable simulated environments for hands-on training scenarios.

AR Product Visualization (Mobile)

Try-before-you-buy style AR experiences for mobile devices.

WebXR Experiences

Browser-based immersive experiences with no app download required.

Interactive Marketing Experiences

Branded AR/VR activations for events, campaigns, and installations.

3D Asset Production & Pipeline Setup

Production and optimization of 3D models and environments.

Technologies & tools we use

Unity
Real-time Engine
Unreal Engine
High-fidelity Rendering
WebXR / Three.js
Browser-based XR
ARKit / ARCore
Mobile AR
Blender / Maya
3D Asset Creation
Meta Quest SDK
Standalone VR
Photon / Netcode
Multiplayer XR
Unity Profiler
Performance Tuning

Development process

How we take an immersive experience from concept to a launched, supported release.

01. Discovery & Platform Selection

3–5 Days
  • Use case scoping
  • Hardware/platform decision
  • Performance budget
  • Technical scoping

02. Prototype & Comfort Testing

1 Week
  • Interaction prototype
  • Comfort testing
  • Early user feedback

03. 3D Asset Production

2–3 Weeks
  • Environment modeling
  • Asset optimization
  • Texturing & lighting

04. Core Development

2–3 Weeks
  • Interaction development
  • Feature implementation
  • Multiplayer/networking if needed

05. QA & Device Testing

1 Week
  • Real-device testing
  • Performance profiling
  • Comfort validation

06. Launch & Content Updates

Ongoing
  • Store/platform submission
  • Usage analytics
  • Content refreshes

Architecture & solution overview

A typical layered architecture for the immersive experiences we build.

Rendering Layer

Real-time 3D rendering tuned to the target device's performance budget, from mobile AR to standalone headsets.

Unity / Unreal

Interaction Layer

Hand tracking, controller input, or touch-based interaction designed around comfort and intuitiveness.

XR Interaction Toolkits

Content & Asset Layer

Optimized 3D models, environments, and animations built through a repeatable production pipeline.

Blender / Maya

Platform & Deployment Layer

Packaging and distribution for headset app stores, mobile AR, or WebXR browser deployment.

Meta Quest SDK / WebXR

AI & automation capabilities

Where AI speeds up content creation and makes simulations more realistic.

AI-assisted 3D Asset Generation

Generative tools that speed up early-stage environment and prop creation.

Procedural Content Generation

Rule-based generation of variations in environments or scenarios, reducing manual content work.

AI-driven NPCs & Training Scenarios

More realistic, adaptive non-player characters for training simulations.

Automated Performance Profiling

Automated flagging of performance bottlenecks across target devices during development.

Industry use cases

The kinds of immersive experiences we build across retail, training, and marketing.

Virtual Product Showroom

An interactive 3D showroom letting customers configure and explore a product before purchase.

Unity3D VisualizationWebXR

Equipment Training Simulator

A VR simulation for safely training staff on hazardous equipment procedures.

VRUnreal EngineTraining

Mobile AR Try-before-you-buy

A mobile AR experience letting customers preview furniture or products in their own space.

ARKit/ARCoreMobile3D Assets

Benefits & business outcomes

Higher Engagement & Recall

Immersive experiences are remembered and shared far more than a static webpage or video.

Safer, Cheaper Training

Simulated training reduces risk and cost compared to hands-on training with real equipment.

Reduced Returns Through Better Visualization

Customers who preview a product in AR make more confident purchase decisions.

Why choose our team

Performance-first Engineering

We design around comfort and frame-rate targets from day one, not as a late optimization scramble.

Cross-platform Engine Expertise

Unity, Unreal, and WebXR experience means we pick the right tool, not the only tool we know.

Production Pipeline Discipline

A repeatable 3D asset pipeline that keeps content costs predictable as scope grows.

Engagement models

Dedicated Team

A committed XR team for an evolving portfolio of immersive experiences.

Fixed Scope Project

A defined experience, platform, and timeline delivered at a clear price.

Staff Augmentation

Embed our XR engineers or 3D artists into your existing team for specific expertise.

Project delivery timeline

Typical timelines by project scope, so you can plan around a realistic launch date.

Prototype / Proof of Concept

3–4 Weeks

A playable prototype validating the core experience and comfort on target hardware.

Full Experience Launch

6–10 Weeks

A polished, fully produced experience ready for headset store or public release.

Enterprise XR Program

10+ Weeks

Multiple experiences or an ongoing content pipeline for training or marketing at scale.

Frequently asked questions

It depends on your audience and use case — we'll walk through the tradeoffs in hardware reach, fidelity, and cost during discovery and recommend the right fit.

Ready to build an experience people remember?

Let's talk about your audience, your hardware target, and how we can help you build something truly immersive.

Free consultation
Dedicated team
Agile methodology